Corsaras: the city of lost ships

Despite the fact that the city of lost ships is an addon, in this text it is considered as a separate game, thanks to very significant changes in all aspects of the game, as well as the fact that this name sounds in the recommendations of fans of the series. The review was made according to a modified, semi -fan version 1.3.2, who saved a bunch of bugs and added several interesting things. It is also worth noting that the text was written by a person who did not touch the other parts of the series and left himself the moral right to this review, because many called this part the standard of the Corserian saga.

If you think about it, then the profession of the Pirate of the “Golden Age” (if this type of activity can be called “profession”) was one of the most risky, disadvantageous and hopeless. And I’m not even talking about poor “cannon meat”, which, having received prey, spend it most often on drinking and brothels, and then again rush under sabers, bullets, nuclei and buckshot. After all, the captain of the pirate ship, in fact, encounters every day the same as his team, plus a difficult load of responsibility in choosing a route that can easily bring to the western, and the goals that can be a “dummy” or simply not recoup the losses that the team was taken when capturing. He really has better prospects, but even so he needs to have remarkable abilities and success in order to break into people. It is not surprising that with such harsh everyday life, stories about unheard of successes, exciting adventures and fairytale treasures, diverged with a bang and gave the sea vagabonds that necessary hope for a safe outcome of their activities, in which they sometimes so keenly needed. But these very outcomes can be safely counted on the fingers, and the remaining thousands of adventurers ingloriously went to the bottom ..
However, this does not prevent us from imbued with pirate romance and, putting the same legends and stories into the foundations, create various works of art. Including games. And not a small share in all this diversity is occupied by the Corsara series. I will lead a story about one of the representatives of this.

The nation affects who (at least at first) will beat you and who is not. If you choose a coastal fraternity, then everyone will beat you (except “colleagues”, and even then not a fact), and the Spaniards will also be appointed a reward, but, as compensation, you will have several useful abilities from the very beginning.

1) Enter, just Enter. Remember this key always and everywhere, thanks to it you will have access to quick movement, waiting and much more, depending on where you are.
2) on the R button, you accelerate the time 2 times + using numpad-a (if you have, of course) you can speed up it even more or even slow down.
3) The Tab button on a global map spreads the camera, so you will be better to navigate in it.
4) Search for button 1.
5) character menu on F2.

You begin with the choice of a character, which in fact affects only a model, with the exception of a female representative, who will have a romantic line, and Captain Blade (the famous hero of Roman Rafael Sabatini), who has a fixed nation and background.

… extremely strange and crookedly adapted. The person who prescribed it really had a book at hand, since the dialogs largely quote the original, but it feels like the script was written in a state of intoxication or extreme frivolity, because, okay, there are gaming conventions that add and remove some facts and characters, but some of the remaining characters were rewritten a story or generally turned from two … into one … into one … into one … into one ..

How is this for example.

Not to mention the fact that the https://nokyccasinos.org.uk/review/seven-casino/ main prize of this background-the synco Llyagas frigate-will be an inexperienced player rather a splinter in the ass than that somehow can be put into practice, because of the properties of the game mechanics that throws you the minus and the skills from the fact that you are sitting on a higher rank ship than your “navigation” can be allowed ”. So it is better to immediately perceive this introductory as a "saturative" and start your acquaintance with the game better not with it.
Nevertheless, no matter whatever the character you choose, as the game, the echoes of Rafael Sabatini will meet you here and there, then in quests, then in characters.

The beginning of the game for each character occurs according to a similar scenario (with the exception of the mentioned blade). You come to your ship, after the Indians have nobly drunk you, and you need to move away and remember everything. Further, they will give you the very distribution of characteristics (types of the hero, such as: “Corsair”, “merchant” and “adventurer” are presses of them, but, in addition, they also affect the initial ammunition). The pumping system, by the way, is here on TES-Ovskaya with some, significant and not very, nuances.

The nuances are simple: each new rank adds life points (the number of these depends on endurance), it is gained due to the development of skills. Glasses of abilities are formed at the expense of the same skills and when overcoming the desired threshold of experience with glasses of personal or ship skills you get a personal or ship point of ability, respectively. The speed of set of glasses of certain skills depends on your p.I.R.A.T.E.S.

And finally, after practice and numerous tips (I advise you to read all of them), you are released into the gameplay.
And he is a certain sandbox, not like Mount & Blade, Unfortunately (for you will never see a clash of enemy vessels on the map – only already encountered), but nevertheless, unlike most games, Code of Civil Procedure He does not hold you and does not try to forcefully send you somewhere, giving you the opportunity to express yourself and survive in this world. At first, most likely, you will not be very good. The fact that you are not leading by the hand does not mean that all important aspects will be illuminated by the wise hand of the game designer. The method of trial and error, the comparison method, the method of careful and not very research, which will be quite interesting at first is more suitable here. But also painful. It is far from always visible the scope for classes, so when the first acquaintance with the game, a person can be confused and gradually lower all his money. And the battles here are far from a simple jamming, it is necessary to monitor the energy, your position and position of opponents, preventing yourself from surrounding yourself and without falling under the bullets and blades. Naval battles are also not sewn, despite (or vice versa “looking”) on their obvious arcastery. Especially when, at first, you do not understand all the characteristics of the ship and the importance of the high value of the available caliber of the guns (for example, 8-12 caliber guns, they will only get a brig, no matter how many guns on the ship will not be, and 16 caliber ones will already cause problems). But gradually you master and now you are relatively easily offering the ship two classes above yours, take patrols one or two, or just successfully trading, periodically fighting off the raiders for other people’s good, and you want to try something more plot, something brighter against the background of the form of the Caribbean archipelago formed by everyday life. Well, I think, you will not be disappointed. After all, not without reason Code of Civil Procedure They also call the most difficult game in the series "Corsara".

Do not neglect the hiring of officers. The sooner a good officer gets to your ship, the more bonuses you will get from this. And skills are pumped faster and many abilities will be activated, which depends on the abilities of the hired and the specialty on which you will plant it.

There are 5 lines in the game, in each of which you serve one or another side of the conflict, but only the pirate allows you to go through the country of some country before your last mission, so from the point of view of the saturation of the gameplay, you should not miss the pirate line. However, one of the most interesting quests will have to look for, and some will find you themselves. Therefore, it is not always worth abusing a quick movement, because even citizens can throw you a couple of tasks. Do not be shy to drink and find out rumors from a drunkard in a tavern. For example, the condition of one of the large quests is another refusal to transport cargo in the merchant. Even one of their main quests – the “city of lost ships”, is hidden after another quest, while leaving the scope in order to be on this main quest, and never go out. And somewhere here the game begins some problems. More precisely, the problems begin with the player ..
You know, most modern games involuntarily engage in self -digging of various aspects on various scales and even everything new is most often neatly attached to the old. And this has its positive aspects. I am to the fact that today, even in some bad, amusing game, they involuntarily follow some gamdesign rules, not because they have thought about them, but because they themselves developed from the established gameplay components. And I can’t say for sure that with Code of Civil Procedure. Either the word “game design” was completely thrown into the pipe, or they understood it somehow in their own way, but, as a person, in fact, did not play “Corsarers” before that, I will say: a modern player who is not familiar with the series, without proper preparation, will suffer.

At some point you can afford to plunder entire cities. But this will not happen soon.

There are no markers in the game, which, in principle, plus and motivates the player to delve into what is happening, only descriptions in the journal of tasks are sometimes not enough and it is not clear what to do and who to go to. And sometimes you do what is written in it and nothing happens and only after you poke in some kind of character associated with this business, the bell sounds and the narrative continues. Sometimes the task is, as it were, and it is, as it were, there. Sometimes it gets to the point of absurdity: you are doing something, but you are not fully sure that what you do right. “What if it’s just an opportunity to ask and I wander around the Caribbean in vain?"," What if it cannot be destroyed and I in vain spend the nuclei?"And t.P … there are also leaps in complexity. Here, for example, you blurted out a tangle of riddles, you approach the organizer of it, there is a dialogue, you take out swords … And then he takes out a gun and kills you from the first shot … Yes, the quest opponents are not a couple of a city guard and captains of heavy galleons, they have excellent uniforms, enough cartridges and stronger than they are more than three times more than they are. And if they are on ships, then be sure – sailors are the upper class, the body is strong, like armor, and guns shoot far and accurately. No one will warn you in the game that you were too early. For example, you ran through the Caribbean, then you still ran, dug up everything you need and here the game says to you: “Look, there is ten, there are ten Chairs Manovarov (850 crew, the most strong and most powerful type of ships with a caliber of guns about 42 FT) on one of them (and they are all in one place), in the captain’s cabin there is a list of the quest list. Good luck."And you are sitting on your core or even a boat and think:“ Where I turned the wrong way?"

After the full -fledged quests and the national line are left behind, you are likely to ask yourself: “So I overcame all these difficulties, pumped the ownership of weapons well, raised my ability, acquired my abilities and, as a result, did it cost it?"And here the turn reaches" going to Panama "and at that moment you understand what it was worth it, because otherwise the probability of survival would be extremely small. Because a trip to Panama is Vietnam. These are climbing Indians with axes, this is a bunch of soldiers with sharp blades and well -aimed muskets. This is an ongoing bloody mess, the final chord of which is brought in a stunning ending. Yes, you will remember this mission for a long time.

But the most unpleasant feature of some quests is meanness. Terrible meanness. This kind of meanness that you did not expect, which has been preparing for a long time and which at once sends all your accumulated efforts and expectations to the bottom of the Mariana Slot. In order to survive one of these examples (which I successfully spent myself and therefore removed a lot), you must immensely love the pirate setting, have an all -like heart or tungsten intestinal tract, because only in this case you can extinguish the fire of indignation and not fall into the abyss of disappointment, which will lead to a rapid removal of the game from a hard disk. Those who survived all the meanness and retained the desire for justice opened two great things that could treat the wounded heart and open the way where, it would seem, there is no way:

Abuz and Baguz
In fact, as you play, you gradually get involved in this art of finding non -standard ways to achieve your own goals. At first, you simply notice that the character diagonally moves faster than a simple movement forward, then notice that fast movement does not spend playing time and allows you to literally teleport to the destination, being at a fairly large distance to it. And now you are using Save Load when you find it in an enemy city, pay less than you pay, lutter that you should not be and leave yourself those ships that should not stay with you. And oddly enough, but against the background of all the sub -pods and shortcomings they have met, such manipulations are felt honest and organic.

… For example, without them you will not get this wonderful royal manovar … By the way, about the sea battles, I completely forgot to add that the game engine sometimes does not withstand large -scale battles and cuts off the sound of shots and clashes … Well, at least not the game entirely.

But here you have asked the rulers, the pause from the world is removed, which means that relations between nations can change, and you can capture the colonies in favor of the country you support … or for yourself. But this is the trouble. As I have already mentioned earlier Code of Civil Procedure – Not Mount & Blade And here with self -realization and impact on the world – more and more scarce, primitive and unemployed. All that you get from the captured colony is a stable income from an officer sitting there. No development of the colonies of no organization of its own fleet, and if there is a message about the planned capture of the colony, they will definitely be captured if you do not come and do not repel the attack personally. Not to mention the fact that in your desire to arise an independent American state ahead of time, you automatically lower your reputation to the lowest level, which on the one hand is logical, because the countries of the country would hardly be delighted with such an initiative, on the other hand, a low reputation also affects your character and it begins to express more … pirate. Although this is certainly funny.
Also, do not forget about the gradual depreciation of money. At the beginning of the game, you literally fight for survival and overcoming this crisis at first you do not notice that there is almost nowhere to invest the money. You can take away ships from opponents, “blue” and even more so “red” weapons in the store cannot be bought. Sometimes you can meet the dudes who, for a lot of money, instantly nation of any of your skills, but their appearance is the same as that of the rest of the inhabitants of the cities, they are randomly generated and look for them-you are embarrassed. So, gradually, the main dream of any pirate comes to naught, because the piastra becomes for him not to strengthen their position and a bridge leading to ambitions, but with banal numbers containing his team. And all of the above, coupled, nullifies the whole "endheim" of the game.

* * *
Corsaras: the city of lost ships cannot be called a unequivocally good game. Excess classes does not save the flaws of the main structure and the game in the end exhausts itself without placing a certain point. But still, unequivocally bad and devoid of a certain charm, she cannot also be called. After all, pirate romance irresistibly shows the monitor screen and every victory, every boarding, especially at first, has its weight and gives sincere fluisted joy prey and reward. You really feel your role in this game world and really gets used to it. And although there are many flaws in it, if pirate romance seduces you and you have nothing against open worlds without a specific purpose, then I strongly recommend that you even try. Code of Civil Procedure has many things that will scare the unprepared player, but by overcoming them you will probably get a very memorable adventure.

Deja un comentario

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *