Development of Kingdom Come: Deliverance II cost $ 40 million

The head of the studio Warhorse Daniel Vavra (Daniel vávra) revealed the Kingdom Come budget: Deliverance II in a recent conversation with the Czech publication Seznam Zpravy. According to him, the production of the sequel required 1 billion kroons, or about $ 40 million.

At the same time VAVER did not specify whether marketing is included in the indicated amount, or is it the cost solely for the development itself. For comparison, the total budget The Witcher 3: Wild Hunt is $ 67 million, half of which fell on an advertising campaign. Myself VAVER Compares his game with Death Stranding:

We have more dialogs than in any other game. Much more than in games, whose budgets are 10 times superior to our. With a budget 5 times less than that Death Stranding, We have almost the same amount of Katszen, and in many of them crowds of people. It is as good as possible.

Daniel Vavra

Development Kingdom Come: Deliverance II paid off for the first day of sales, and now the game brings the creators an active profit. It sounds especially ironic against the background of managers’ statements Electronic Arts, believe that single role -playing games without service elements are no longer in demand.

Kingdom Come: Deliverance II Available on PC (Steam, Epic Games Store), PlayStation 5 and Xbox Series with Russian localization of text. In the store Valve Title has over 17 thousand “very positive” reviews – 90 %.

February 8 Peak online Kingdom Come: Deliverance II in Steam exceeded 233 thousand people

February 9 Firaxis is preparing the VR version of the Civilization VII-the release is scheduled for this spring

Kingdom Come: Deliverance II

The best comments

PFFF, "masterpiece" Concord is probably even more expensive than GTA6

Famous actors and licensed music ≠ Quality

This sounds especially ironic against the background of statements by Electronic Arts managers who believe that single role -playing games are no longer in demand.

I think the cheapness https://nonukonlinecasinos.uk/nongamstop/ comes out due to the location of the studio. Work it not in the Czech Republic, but for example France or even the United States, then the costs would be higher for the only salaries to employees

The Czech Republic is certainly cheaper than California, but this is still a European country with a decent level of salaries and life.

– Spider 2 cost Insomniac in 330 Lyamov. This is 8 times more.

– In neighboring Poland, with approximately the same level of salaries and life, there is a CDPR, which, according to reports for investors, for development, marketing, support and addon for Cyberpunk 2077 were pushed in the region of 440 million, of which only 90 million addon. This is 11 times more than the development of KCD 2, but Poland seems to be not California. Yes, perhaps 40 million are only development, without marketing, but even if 440 million is divided in two, leaving only half the amount for development – the difference is 5 times.

-Hungarian Larian (also Europe, also not poor, but not the richest) in a couple of Lamov rolled the first Divinity: Original Sin, and it seems to be somewhere for a dozen-sequel. BG3 seemed to cost 100 LAMs.

It turns out that the bloated budgets are also a curve management and inability to competently dispose of resources. Apparently, Vavra can tritely know in reasonable resource management, and many other studios – no.

This is when the Belgian studio turned into a Hungarian?

Here is the question to the studios themselves – who forces them to bring them all to California, where the dog booth costs 3k ue per month? If my memory serves me, then Vukong also cost the same amount and had (has) a deafening success

“This sounds especially ironic against the background of statements by Electronic Arts managers who believe that single role -playing games without service elements are no longer in demand” – this is a good slap in the ea so considered to be so considered rabbits from EA

Yes you are sick, both games are gorgeous

Not really. They are simply not interested in that kind of money.

They want to invest 300 million and after 4 years to earn more than a billion, and not invest 40 and earn 100. This is simply not the level of investment that is interesting to them.

And what should they have with a face, they made a game that makes a profit and like the players, Win/Win The situation.

I think their faces are very pleased, given that the game paid off on the first day

Em…
Why should they follen the budget from scratch?
So that like schoolchildren to measure the size?
The adequate business works the other way around – the less production costs (not to the detriment of quality) – the higher the payback.

We will omit the fact that in the games of Rockstar there are more details than in some series of games combined. omitively omit the fact that GTA 6 has been doing for 12 years. We will omit the fact that dialogues in RDR alone 2 more than in all Assassins and Sorpers taken together. In general, GTA 6 has every right to cost $ 1.5 billion. Anyway, on the first day, 2, or even 3 billion.

The campaign all the money went to well -known actors, and crumbs remained for everything else.

It is doubtful that she has been doing 12 years. Maybe as a concept was done, but the development began, most likely, after the release of RDR2.

In the five, empty places could be filled with the content with the DLC, which were planned and began to make them, but canceled when they saw a profit from online and she hit them in the head.

And as a result, it turns out that you can make an interesting game without famous persons in the name who would have gobbled up 2/3 of the budget. The names were affected only by the promotion, and the game would not have changed in any way if the record of movements was removed from nousems or at worst less famous celebrities. Kodzima was essentially just had access to the boundless resources of Sonya, so he threw money into the faces of those who he wanted – he also wanted to work with famous actors.

The brain "sealed". For some reason I decided that the Hungarian studio. Thank you for correcting.

Although this does not affect the essence of my message, but I note that Belgium is richer than Hungary, so 100 million budgets in Belgium are even more managerial achievement than 100 million in Hungary.

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